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Android viewer app for static HTML

This is a method for making a standalone Android "app" from a collection of static HTML and Javascript files, such as files from Offline HTML Indexer or Charlearn mobile. Apps made using the files below should run on any version of Android (v1+), and extra Javascript functions are provided to place text on the Android clipboard.

Packaging an offline site as an app makes it easier for beginners to install, but it does mean the app will not automatically copy any "accessibility" options that were set in the main browser. This app will make some attempt to compensate (and it includes setZoomLevel code from Annotator Generator if you need to make a custom zoom control), but for maximum accessibility you should always ship an alternative version of your HTML that is not packaged as an app.

If your app uses "local storage", this requires Android 2.1+ (you can use localStorage.setItem etc in scripts; 'cookies' tend not to work).

UTF-8 encoding is assumed.

Instructions for old Android Developer Tools

In June 2015 Google deprecated the Android Developer Tools (ADT), and in June 2017 removed the download, saying "you should immediately switch" to the newer Android Studio. Since Android Studio does not work on all equipment, you might find these instructions for the older ADT useful if you happen to have downloaded it before June 2017 (although I do suggest checking if your older equipment can at least host a virtual machine with a suitable GNU/Linux installation to run Android Studio). App updates compiled in old ADT have been rejected by Google's "Play Store" since 2018 and may not be "side-loadable" after Android 10, plus you'll have to remove dark-mode code from styles.xml if compiling on old ADT.
  1. In ADT, go to File / New / Android application project
  2. Enter the following information:
    Application NameAny short name you wish (will be shown in the phone's app menu)
    Project Nameanything you want (just needs to be unique on your development computer)
    Package Nameorg.ucam.ssb22.html
    Minimum Required SDKAPI 1: Android 1.0
    or API 7 if you use local storage
  3. Leave everything else as default, but make a note of the project directory (probably mentioned on the second setup screen as "location")
  4. Switch out of ADT, and unpack this into the project directory, saying "yes" to overwrite (it should overwrite 2 files)
  5. If you use local storage, edit src/org/ucam/ssb22/html/ and uncomment the lines as instructed
  6. (Optional) If you don't want your app to be reloaded with every screen or keyboard change, edit the top-level AndroidManifest.xml file and after <activity put android:configChanges="orientation|screenSize|keyboardHidden" (you will likely need to re-start the ADT after saving this edit)
  7. If you are distributing your app to others, or if you intend to load more than one HTML-based app onto your device, please change the package name (in AndroidManifest.xml and, and by renaming the directories under src) to a (sub)domain you own. This is needed because, if another application already on the device has the same package name, then installing yours will overwrite the one that's already there and vice versa. (But if you change the package name when the app is already deployed, attempts to install the new version will leave the previous version on the device as well.)
  8. Place your HTML (and any related files) into the assets subdirectory, with index.html as the starting page
  9. Back in ADT, go to Run / Run As / Android application. It should let you launch a virtual Android device. It's probably best not to interact with the virtual Android device until the ADT has finished setting it up (check for messages in ADT's Console window). If the install fails, try Run again.
  10. If the install is successful, then you should see your application running when you unlock the Android device in the emulator.
  11. The .apk file will have by this time been placed in the bin subdirectory of the project directory. This file can be copied to a Web server and linked to. (A connection will be required for installing from the Web, but not for usage later.) It might be necessary to go to "Application settings" or "Security" and enable "Unknown sources" before the app will install on a real phone.

Command line

Command-line builds are easier to automate, and also work if you've upgraded to the newer Android Studio---you just need to make sure the directories are set correctly for SDK etc. There is an example script in called't forget to change the variables at the beginning, and to change the package name in other files as described above.
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